These instructions are about how to optimise your bitmap-based stick figures, so that they run faster and have a smaller file-size. The instructions will only make sense if you have already created some bitmap-based stick figures yourself. Instructions on doing that are on the pages Stick Editor Instructions and Photo-based Figures.
The basic principles are listed below, in order of importance. There's further discussion of how to achieve each one, below. Note that a professional paint-program such as Photoshop will make all of this easier, and more fun.
A rotated bitmap is about ten times slower to draw than a non-rotated one. (Also, rotated bitmaps aren't even supported on Win95/98/Me).
This page was last updated by Lucian Wischik in January 2003. It relates to his Dancing Stick Figure visualization for Windows Media Player and Winamp. If you have any comments, please email him.