Games as art at the cutting edge
- Black & White hints and tips -
how to avoid micro-management and train your creature.
Also my beta-testing report -
early in development I tested it for about a week, and wrote about my impressions.
- Frontier: First Encounters - Manual
(PDF, 8.5Mb. This is a VERY large file. I suggest you right-click on
the link and "Save Target As...")
This is a revised manual for Frontier: First Encounters. It is based on
the original fe2manual. I have retyped it, reproduced fresh pictures,
added large amounts of material from various FFE web sites,
re-organised it, and added an index.
- Galciv database - a single webpage that
lists all the technology in Galciv. This isn't much use as a technical
reference. It's more fun to drool over the descriptions and pictures
of futuristic weaponry.
- Europa Universalis faq (PDF) -
a historical simulation of Europe 1492-1792.
Oranje wrote a faq for this game which is
available on his website.
I created this version of the faq as just a single PDF document.
And Stefan Huszics wrote
another faq.
- Planescape: Torment book -
this game is emotionally and philosophically deep. Here is
a novelization of the game. Also an
analysis of the dead chinese poet, and
"No mystical geek controls my actions"
(a parody), and a
review
in the New York Times. It starts:
"Is it possible for a computer game to have the intellectual heft
and emotional impact of a good book while remaining as captivating
as a well-paced film? If so, the first candidate may well be Planescape: Torment."
- Ultima 9 - the original intended plot.
- Thief: Dark Project -
the lead designer's comments on zombies.
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